PUBLIC ENGAGEMENT
; KNOWLEDGE
; EDUCATION
; CLOUDS
; BUILD
; PLAY
WOS学科分类:
Education & Educational Research
; Environmental Studies
WOS研究方向:
Education & Educational Research
; Environmental Sciences & Ecology
英文摘要:
Video games have the potential to educate and engage people-especially young people-in climate change and energy issues by facilitating the development of helpful thoughts, feelings, and actions. The objective of the present article is to propose a set of game attributes that could maximise the cognitive, emotional, and behavioural engagement of players, and lay the foundations for future work. We have used semi-structured interviews with experts to identify a set of game attributes and a group discussion with teenagers to validate them. By applying grounded theory in our analysis of the experts' responses, we have developed a framework for climate change engagement through serious games. It consists of 15 key attributes that we have classified in three dimensions: cognitive, emotional, and behavioural. Literature review drawn on sources in social psychology, communication and education has contributed to further explain and justify the inclusion of each of the attributes.
Ouariachi, Tania,Dolores Olvera-Lobo, Maria,Gutierrez-Perez, Jose,et al. A framework for climate change engagement through video games[J]. ENVIRONMENTAL EDUCATION RESEARCH,2019-01-01,25(5):701-716